Tech enthusiast and startup advisor with a passion for emerging technologies and digital transformation.
The challenge of uncovering new games continues to be the video game industry's greatest ongoing concern. Despite the anxiety-inducing era of corporate consolidation, growing profit expectations, employee issues, extensive implementation of AI, platform turmoil, evolving generational tastes, salvation in many ways returns to the dark magic of "breaking through."
Which is why I'm more invested in "honors" than ever.
With only a few weeks remaining in the year, we're completely in Game of the Year period, a time when the minority of enthusiasts who aren't enjoying identical multiple F2P competitive titles weekly play through their unplayed games, debate development quality, and realize that they as well can't play every title. Expect comprehensive top game rankings, and anticipate "you missed!" comments to these rankings. A gamer general agreement chosen by journalists, streamers, and enthusiasts will be revealed at The Game Awards. (Developers participate the following year at the interactive achievements ceremony and GDC Awards.)
This entire sanctification serves as good fun — no such thing as accurate or inaccurate selections when discussing the top games of 2025 — but the stakes do feel higher. Any vote selected for a "game of the year", either for the major top honor or "Top Puzzle Title" in forum-voted awards, provides chance for a breakthrough moment. A medium-scale adventure that received little attention at launch could suddenly gain popularity by rubbing shoulders with more recognizable (specifically heavily marketed) major titles. When last year's Neva appeared in nominations for an honor, I know definitely that numerous people suddenly desired to read a review of Neva.
Historically, recognition systems has created minimal opportunity for the variety of releases launched each year. The challenge to address to review all feels like climbing Everest; nearly eighteen thousand releases were released on PC storefront in last year, while merely seventy-four releases — including new releases and ongoing games to mobile and VR platform-specific titles — were included across industry event finalists. When popularity, discussion, and platform discoverability influence what players play each year, there is absolutely impossible for the framework of awards to properly represent twelve months of games. However, there's room for enhancement, assuming we accept it matters.
Recently, prominent gaming honors, including interactive entertainment's longest-running awards ceremonies, published its finalists. Even though the vote for Game of the Year itself takes place in January, it's possible to notice the trend: This year's list created space for appropriate nominees — massive titles that have earned recognition for quality and scope, popular smaller titles celebrated with AAA-scale attention — but throughout multiple of award types, there's a obvious predominance of familiar titles. Throughout the enormous variety of art and play styles, top artistic recognition allows inclusion for two different open-world games located in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Were I creating a future Game of the Year in a lab," a journalist commented in digital observation that I am chuckling over, "it would be a Sony open world RPG with turn-based hybrid combat, party dynamics, and RNG-heavy procedural advancement that embraces risk-reward systems and features light city sim base building."
GOTY voting, throughout its formal and informal forms, has become expected. Several cycles of nominees and victors has birthed a formula for what type of high-quality lengthy game can earn a Game of the Year nominee. We see games that never reach top honors or even "major" technical awards like Creative Vision or Writing, thanks often to formal ingenuity and quirkier mechanics. Many releases released in any given year are likely to be relegated into genre categories.
Hypothetical: Could Sonic Racing: Crossworlds, an experience with critical ratings marginally less than Death Stranding 2 and Ghosts of Yōtei, crack the top 10 of industry's Game of the Year category? Or even a nomination for best soundtrack (since the soundtrack is exceptional and warrants honor)? Unlikely. Best Racing Game? Absolutely.
How outstanding must Street Fighter 6 have to be to earn GOTY consideration? Might selectors look at character portrayals in Baby Steps, The Alters, or The Drifter and recognize the greatest acting of 2025 absent AAA production values? Can Despelote's brief play time have "adequate" story to merit a (justified) Top Story award? (Also, does annual event need Top Documentary category?)
Repetition in favorites across recent cycles — among journalists, within communities — demonstrates a process progressively biased toward a specific time-consuming game type, or independent games that landed with enough of attention to meet criteria. Concerning for a sector where discovery is everything.
Tech enthusiast and startup advisor with a passion for emerging technologies and digital transformation.